![]() Sniper: Ghost Warrior 3 is at its best when it gives you the tools and lets you run the show, which mercifully is probably about 80% of the time where main and side missions are concerned. Thankfully, I’m given free reign to shoot who I want at this point usually when covering an ally the game forces you to shoot the people they designate, exactly when they tell you. All of this just so my blonde bombshell companion could sneak into the base off-screen. This was me with my face buried inside of (and often clipping through) the level geometry as I free climbed up cliff face after cliff face, a little white triangle ticking down the meters until the game would finally let me do something fun. On its own, this is fine – snipers are creatures of patience, if nothing else, and I’m fully into the idea of stalking and scouting one’s objective/target waiting for the right moment. ![]() I was on the last leg of a particularly long mission that involved about 15 minutes of dull driving, hiking and climbing before I even saw a bad guy. I was somewhere around the 21 or 22 mark, the start of Act 4. The game is broken into four acts, 26 main missions in total. ![]() I wanted to for the sake of thoroughness, and by God was I trying. I‘m going to be honest with you, right up front here – I didn’t finish Sniper: Ghost Warrior 3.
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